![]() Some versions are based on the number of blocks that have fallen, others versions use a fixed time limit associated with each level. Color frequencies are inversely related to the number of points awarded for placing a matching set of three or more blocks-the less frequently used colors result in more points being awarded while more frequently used colors will result in less points being awarded. Points are awarded for arranging a set of three or more blocks of the same color in any configuration which is not necessarily linear. The unblocked portion of the shape separates from the rest of the shape and resumes the fall to the floor of the game frame till blocked or stopped by other blocks or the floor. Blocks can disintegrate during the fall once the falling shape is partially blocked by the settled blocks. The purpose of the game is to score as many points as possible within a given time limit by creating a matching set of three or more colored unit elements (hereinafter referred to as blocks) of the same color vertically or horizontally. ![]() As mentioned above, the moveable objects are drug capsules of two colors. ![]() When the sets of the objects movably displayed in the vertical direction are moved to a region having the preceding objects fixedly displayed, the moving display of the sets of the objects is stopped to erase the display of objects chained in piles and vary the display condition of objects of the kinds other than the erased kinds of the objects. According to the inventors, the invention provides a great variety of games by displaying a plurality of objects respectively in the vertical and lateral directions and varying the display condition irrespective of the operating condition of an operating means by a player and the operation of the player on the basis of data generated automatically and irregularly. A63F13/80- Special adaptations for executing a specific game genre or game modeįor example, Japanese Unexamined Patent Application Publication Kokai H10-156044 (A) (Inventors: Masao Yamamoto, et al.) discloses a game in which the user operates drug capsules of two colors that are falling automatically onto virus capsules arranged in advance, and when three or more virus and drug capsules with the same color run on vertically or horizontally, the blocks are immediately cleared.games using an electronically generated display having two or more dimensions A63F- CARD, BOARD, OR ROULETTE GAMES INDOOR GAMES USING SMALL MOVING PLAYING BODIES VIDEO GAMES GAMES NOT OTHERWISE PROVIDED FOR.238000006011 modification reaction Methods 0.000 description 4.WTJXVDPDEQKTCV-VQAITOIOSA-N (4S,4aS,5aR,12aR)-4,7-bis(dimethylamino)-1,10,11,12a-tetrahydroxy-3,12-dioxo-4a,5,5a,6-tetrahydro-4H-tetracene-2-carboxamide hydrochloride Chemical group WTJXVDPDEQKTCV-VQAITOIOSA-N 0.000 description 4.238000000034 method Methods 0.000 claims abstract description 18.Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.) Filing date Publication date Application filed by Alex Iosilevsky, Len Mugin filed Critical Alex Iosilevsky Priority to US13/339,371 priority Critical patent/US20130172061A1/en Publication of US20130172061A1 publication Critical patent/US20130172061A1/en Status Abandoned legal-status Critical Current Links Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.) Abandoned Application number US13/339,371 Inventor Alex Iosilevsky Len Mugin Original Assignee Alex Iosilevsky Len Mugin Priority date (The priority date is an assumption and is not a legal conclusion. Google Patents US20130172061A1 - Color falling shapes computer game US20130172061A1 - Color falling shapes computer game
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |